Unity3D

Sup people,

Been a while since i posted. Got a new job at Spilgames.com as a game dev. And i got side projects coming out of every orifice.

Recently I finished a unity application for an Architectural Visualization together with the guys at LazyAnt.nl. They did the 3D and I built the unity application.

The demo still has a bug or two in there. One big one is where it eats up 800 megs of your memory and I haven’t pin pointed where it occurs.

At any rate the page my be viewed for your pleasure, here.

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Superflat Demo

Unity3D

I just finished a demo with A* pathfinding to get my navigation going. Stopped texturing for now to get a bit of a demo going just to show you people what i’m trying to achieve.

You can view the demo at SuperFlat.nl.

There’s one textured building in there, you can tell that lighting needs a lot of work. no textures on anything else yet and all the characters are missing still. But i’m not going to start on characters till i’m done with all the terrain and surroundings. Mostly this is because i don’t have a lot of experience with character modelling and animation so i’m saving that till last so i can give it all my attention and get it right.

Somewhere along the lines i’ll get around to whipping up some of the conversation mechanics!

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Texturing

Unity3D

Oh hai,

Been busy with various things, didn’t find a lot of time to get back to my work. Just got back from an intense training weekend with my tae kwondo club. Great fun i’ll tell you but my god the muscle ache!

Anyhow, i decided to try my hand at texturing. UVW unwrapping is fun in a way, i quite like it. Although to be fair right now it’s just simple shapes. Tried various different approaches to create the feel that i want for the “game”. Seeing as i based it on some of the old Playstation One games, i tried my hand at pixel art. Sadly this was waaaay to time consuming for me at the moment. After consulting some of the pixel artists at PixelJoint, i tried applying normal/realistic textures to my object and then turning off filtering in Unity3D on the imported materials resulting in nice pixelated textures. This could be further “enhanced” by reducing the player and editor quality to the fastest setting. Although that did seem to be a bit much and turning off the filtering proved to be enough to get the feel that i wanted.

Right now i’m still trying to figure out why 3D Max is difficult with psd files and alpha channels since this is causing some issues in Unity3D. See through objects and such :(

Fishing Shack

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Unity3D

Sorry for the lack of updates but i’ve been busy brushing up my 3D skill with some courses. Made a cool 3D crazy scientist, quite educational.

Anyhow! On with the update!

So as I mentioned, I plan to build a new site for superflat.nl in the form of an old playstation-esque 3D game. I have an undying love for the platform (more so for the SNES but that didn’t quite fit with what i wanted). I decided to build a small ‘town’ and guest-star animated figures from the “Fabeltjes Krant“. Each character will be able to be interacted with and they will tell you something about the site or my person or my work, still working that bit out.

So far, most the big stuff has been modelled. Just need to bring in more fluff. Plants, trees and whatever else I concont. Tested what i made in the Unity3D engine and i must say it works amazingly good. Did notice that I need to flatten the terrain some more since it’s really edgy at the moment. Going to start texturing soon when i’m done with the last bit of models.

I’ll think about adding a little unity3D demo to the site when i feel it gives a bit of the effect that i want. Here’s some 3D wireframes.

icecreamvendor

bench

bridge

tree

wooden-posts

fishing-shack

fountain

windmill

ranch

flatville

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Summertime

Misc

Oh hai, sorry for the lack of updates but the weather has been oh so nice lately.

I’ve still been quite busy however polishing up my 3D skills. I’m building a mini-game like website for the superflat.nl website which has the old playstation quality kind of 3D. I’ll get around to posting some untextured screenshots with some more detailed descriptions of what’s gonna happen.

In the mean time!

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Zoom zoom

Unity3D

I put up a Unity3D project on chaldkydri.com. I wasn’t sure how a page would react to having 2 Unity3D players running on it. That and the buttons in the application disappeared due to the dimensions changing, should have scripted that a bit more flexible in retrospect :P

Click meh: Zoom

I did this in cooperation with Ysbrand from from www.ys-brand.com. He delivered the model and animations, i did the programming and skinning in Unity3D. You can orbit around the arm and use the scroll wheel to zoom in and out. I haven’t figured out how to get the animation blending working yet but i suspect we need to collapse the animation and re-export it, something to do with keyframes to interpolate between.

If anyone knows how to fix the jaggy edges/lines around the black bits, please drop me a line! It’s driving me insane.

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Smokin

Unity3D

Got myself acquainted with particles. Never had much affinity with particle systems, or rather i never spent enough time delving into them. But i found this excellent post from Forest Johnson on how to build good particle system using Unity3D and Photoshop.

Here’s the result of my first attempt:

Best part was turning this into a rocket and making things explode.

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Misc

Now i’m a bit of a geek when it comes to certain things and i’m quite the fan of DC’s Green Lantern. So when i found out DC made a bunch of Green Lantern t-shirt’s i just had to get me a set!

Lantern Corps T-Shirts

Lantern Corps T-Shirts

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Misc

Welcome to labs.superflat.nl!

This will be my, and i use the term losely, devblog. Here i will, try and remember to, post my little project and discoveries. Mostly this will be Flash or Unity3D orientated, with the occasional random thrown in.

First off, let me introduce myself.

My name is Kevin Toet, i’m a 26 year old Interaction Designer based in Holland. I’m 2 meters tall, which is something i think Holland’s water level is to blame for. You know, dutch people evolving to survive the inevitable flood that will destroy our precious windmills.  I have a stafford called Angel, which in retrospect is incredibly ironic. 3 Brothers and an annoying mother, whom ofcourse I love very much (Hi, mom).

My horribly outdated portfolio is located at www.chaldkydri.com. I’m subletting www.superflat.nl to a friend for his own portfolio. The main site will be used as a project page in the near future once he moves out.

I’ll leave it at that for now!

~Kevin

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