I put up a Unity3D project on chaldkydri.com. I wasn’t sure how a page would react to having 2 Unity3D players running on it. That and the buttons in the application disappeared due to the dimensions changing, should have scripted that a bit more flexible in retrospect
Click meh: Zoom
I did this in cooperation with Ysbrand from from www.ys-brand.com. He delivered the model and animations, i did the programming and skinning in Unity3D. You can orbit around the arm and use the scroll wheel to zoom in and out. I haven’t figured out how to get the animation blending working yet but i suspect we need to collapse the animation and re-export it, something to do with keyframes to interpolate between.
If anyone knows how to fix the jaggy edges/lines around the black bits, please drop me a line! It’s driving me insane.
